146 – Système robuste de réalité virtuelle augmentée à un habit de capture inertielle du mouvement

The project consists in improving the body navigation algorithms of a movement capture suit inside the LASSENA Lab’s indoor-body navigation (ibNav) system integrating virtual animation (“Virtual Reality” (VR) with augmented realities (Augmented Reality, AR). Fusion algorithms will not only allow navigation (localization of the individual) within a real internal environment but also in a virtual environment (a game, for example). The project is related to navigation work inside buildings and / or any environment where GPS systems do not work (“GPS-Denied Applications”). The LASSENA laboratory has designed a suit (pants, shirt and frontal band) composed of 14 inertial sensors. These electronic MEMS devices communicate their raw measurements to a real-time CPU that calculates the 3D orientation of an individual’s members in space in a fully autonomous manner, without a GPS location system. The three-dimensional dynamic model of the human body is transferred to an AR / VR helmet that processes information inside an application such as a game, a virtual training environment or other type of application. In all of the project’s functionalities, an event detection instruction in the virtual environment will be returned to the garment for active feedback on the individual via his / her clothing. A virtual interaction between two or more real individuals, which can be located anywhere on the planet, can be realized and visualized in the virtual scene. This futuristic system can be used in various civilian and military applications.

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